/ Build Methodology

The mechanic ships first. Code follows.

Every project begins with a prototype of the feel — touch response, timing, and physics — before production code is written. Android constraints are the medium, not the margin.

— Step 01

Prototype the feel, not the feature

Before architecture decisions are made, we build a disposable prototype of the core interaction. Touch latency, gesture arc, and haptic timing are validated on real hardware — not emulated.

— Step 02

Android constraints are the canvas

Frame budget, input sampling rate, and display refresh are design parameters — not engineering footnotes. We scope every interaction model to what Android can deliver at full fidelity.

— Step 03

Rebuild from touch physics up

Existing engine logic is not ported — it is rewritten. Input curves, collision response, and animation timing are authored natively so the mechanic behaves as if Android invented it.

Bring your mechanic. We'll make it move.

Describe the interaction problem — touch model, timing requirements, hardware targets. We respond with what it takes to build it right on Android.