
The mechanic ships first. Code follows.
Every project begins with a prototype of the feel — touch response, timing, and physics — before production code is written. Android constraints are the medium, not the margin.
Prototype the feel, not the feature
Before architecture decisions are made, we build a disposable prototype of the core interaction. Touch latency, gesture arc, and haptic timing are validated on real hardware — not emulated.
Android constraints are the canvas
Frame budget, input sampling rate, and display refresh are design parameters — not engineering footnotes. We scope every interaction model to what Android can deliver at full fidelity.
Rebuild from touch physics up
Existing engine logic is not ported — it is rewritten. Input curves, collision response, and animation timing are authored natively so the mechanic behaves as if Android invented it.
Bring your mechanic. We'll make it move.
Describe the interaction problem — touch model, timing requirements, hardware targets. We respond with what it takes to build it right on Android.